City of Town: An Improvised DND Adventure!

Welcome Travelers, to the Adventure of a lifetime. City of Town is truly unlike any other DND podcast out there. Each episode features a new and entirely improvised DND adventure. No prep work, no character sheets, just infinite amounts of dragon slaying and DND fun! Whether you want to hear about Sea Elves fighting an enchanting bard or an Aarakocra war leader in the throws of battle, each episode brings an entirely new and original story. Making it an exciting and easy journey to pick up and check out at any moment. Like we’ve already said, there’s no prep work. That goes for us and our listeners! So make sure you subscribe and hit the bell icon so that you never miss what crazy journey we’ll go on next!

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Episodes

3 days ago

Pete is the ultimate middle manager. Which means he's just about the most forgettable person in any room. But when Pete's captured by the mob and forced to help rob the greatest bank in the kingdom, he'll have to decide whether he's just a middle manager or THE middle manager.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing Pete, a nondescript, balding kenku who is thrust into a dangerous mission to infiltrate the High Bank of Ethriel and steal all its money for the infamous mob boss John Pupsley.
Story Summary:
Setting: The sprawling, skyscraping High Bank of Ethriel and its chaotic filing system buried deep underground.
Pete, an unremarkable middle manager, is forced into a dangerous heist orchestrated by John Pupsley, a crime lord with eternally youthful and deadly puppies.
Challenge: Pete must navigate the bureaucracy of the bank, complete his own background check, and overcome escalating threats, all while keeping his head—and body—intact.
Key Scenes:
Threatened by John Pupsley:
[00:03:18] - Pete is confronted by the intimidating mob boss, who forces him into the heist under threat of being fed to his puppies if he fails.
[00:05:42] - Pete’s wit and ability to appear utterly unremarkable convince Pupsley to give him a chance.
Corporate Chaos:
[00:17:46] - Pete arrives at the bank, stops by a bakery for a misnamed birthday cake, and navigates the oppressive hierarchy of the office.
[00:24:02] - During a long and uneventful quarterly meeting, Pete begins hatching his plans.
Filing Department Mayhem:
[00:46:07] - Pete descends to the negative 20th floor, encountering gnomes running a disorganized filing system directly linked to the CEO’s mind.
[00:48:12] - In an ill-conceived attempt to bring order, Pete implements a naming game and a scrum workflow, burning precious hours.
Revelation of Pete’s True Identity:
[00:55:36] - After finally obtaining his background file, Pete discovers his full name is Pete Middleis, revealing him as the legendary "Middle Manager of Hell." This dark connection adds an ironic twist to his unassuming demeanor.
Confrontation with Time:
[01:00:00] - With time running out, Pete abandons bureaucracy to focus on mentoring a single gnome. The plan speeds up his task, but the rising tension looms large as he inches closer to completing his mission—or facing dire consequences.
Climax:
[01:12:00] - As the clock ticks down, Pete devises a last-minute gambit to steal the money without alerting the heightened security led by Vice President Josh Jackson. His middle management skills and unassuming persona prove to be his most powerful tools.
Closing:
Emotional Resolution: Pete embraces his newfound identity, recognizing that his mundane skills hide a demonic potential for navigating and manipulating bureaucracy.
Reflection: The hosts laugh at Pete’s absurd journey from boring banker to unlikely antihero and discuss the humor and tension of balancing workplace satire with fantasy adventure.
Call to Action: Listeners are encouraged to share their favorite moments and speculate about Pete’s potential return in future episodes.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Nov 11, 2024


 
This week Casey and Michael hand over the reigns to our future AI Overlord, Chat GPT, to see what D&D will be like in the not too distant future when the robots have taken over. 
Adventure Setup:
Dungeon Master (DM): ChatGPT
Players: Casey as Detective Lestrange, a cynical lawman on a mission, and Michael as Deputy Carlisle, his loyal yet nervous deputy.
Story Summary:
Setting: The haunted village of Ravenswood, shrouded in mist and mystery, with a cursed inn and eerie forest
Detective Lestrange and Deputy Carlisle arrive in Ravenswood, tasked with investigating strange disappearances linked to a powerful artifact hidden in the haunted woods.
Challenge: As they explore the village and woods, they confront villagers, ghosts, and ChatGPT’s surreal responses, often finding their only way forward is to push ChatGPT with unorthodox and absurd commands.
Key Scenes:
Meeting the Villagers:
03:0] - Detective Lestrange and Deputy Carlisle gather rumors from the villagers, who warn them about the haunted inn and the eerie noises that come from the woods.
06:00 - They learn of a hidden artifact tied to a curse that has haunted the village for generations.
Exploring the Inn:
10:00 - The duo checks into the haunted inn, where strange whispers and a creaking staircase lead them to a mysterious room. Deputy Carlisle breaks a mirror, revealing a hidden compartment with a key and a map.
The Haunted Woods:
19:00 - Using the map, they make their way to the woods, guided by a wary old man. They discover an altar with carvings indicating a powerful seal holding back an ancient darkness.
The Wizard’s Tower:
28:00 - After obtaining the artifact, they consult an eccentric wizard in a tower who warns them of the danger in removing the artifact, claiming it’s the only thing keeping the dark curse contained.
Power Play at the Saloon:
35:00 - Back at the village saloon, Detective Lestrange and Deputy Carlisle confront a shadowy figure demanding the artifact, who they promptly restrain and add to their ever-growing entourage of intimidated townsfolk.
Climax:
43:00 - Confronted by a shadowy darkness that approaches the saloon, they gather the villagers to “blend in” as zombies. Deputy Carlisle hurls the artifact at the darkness, temporarily trapping it and restoring calm to the village.
Stay tuned for more chaotic and improvised adventures in the City of Town!

Monday Oct 28, 2024

Fernwire just wanted to bring his grandmother supper... but now he finds himself in a deadly cat and mouse chase with a horrifying monster. Will he survive or is this the last we'll hear from the young Ghostwise Halfling?
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing Fernwire, a ghostwise halfling with a young and inexperienced outlook, who must survive the horrors unleashed by a terrifying spider after accidentally disturbing its nest.
Story Summary:
Setting: A quiet village and the surrounding forest, quickly disturbed by a menacing, human-sized arachnid.
Fernwire unwittingly finds himself hunted by a giant, three-and-a-half-foot spider that’s angry after discovering its eggs stolen. As the spider terrorizes the town, Fernwire must find a way to survive and, ideally, escape the spider’s relentless pursuit.
Challenge: Fernwire must escape or defeat the spider, which seems to have an unbreakable vendetta, even if it means sacrificing friends or seeking help from dangerous places.
Key Scenes:
Initial Encounter:
[00:03:17] - Fernwire witnesses the spider emerging from his grandmother’s skin in a horrifying display. He barely escapes the room, locking the creature inside as it tries to break through.
Seeking Help from Chuck:
[00:10:51] - Fernwire runs to his friend Chuck, the woodsman, for help. After a tense chase, they encounter the spider, which attempts a lethal jump attack, but misses, giving them a moment to plan an escape.
Spider Attack and Chuck’s Sacrifice:
[00:14:39] - The spider finally catches up, fatally wounding Chuck as he attempts to defend Fernwire. Fernwire flees in terror, leaving Chuck behind to face the spider alone.
Desperate Measures at Nancy Grace’s Barn:
[00:20:03] - In an attempt to escape faster, Fernwire sneaks into Old Nancy Grace’s barn to steal her prized pony. Nancy catches him, but a series of distractions allow Fernwire to mount the pony and escape.
Crossing the River:
[00:33:42] - Fernwire reaches a river, hoping to lose the spider. After a struggle, he and the pony make it across, but he’s ensnared by the spider’s web and pulled under by the river current.
Climax:
[00:36:28] - Fernwire nearly drowns but is later pulled out and finds himself cocooned in a web, face-to-face with the grieving spider. Realizing its rage is over its missing eggs, Fernwire attempts to reason with the spider, promising to find the eggs and return them if it spares him.
Closing:
Emotional Resolution: The spider, though hurt and furious, spares Fernwire, cocooning him safely in its nest as a prisoner. Fernwire is left to wonder if he can truly fulfill his promise or if he’s doomed to remain a captive.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Oct 21, 2024

Count Insidious, a wealthy local villain, awakens in a SAW-style trap and must begin playing a game of life and death, guided only by a raspy voice. As he progresses deeper into the game he must make morality choices and face his inner demons. Will he emerge from the game a better person? Or will he die?
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Count Insidious, an evil and arrogant nobleman known for his cruelty and condescension.
Story Summary:
Setting: A mysterious, trap-filled dungeon
Count Insidious is trapped in a deadly dungeon with various torturous mechanisms designed by a villain intent on making him face his own evil ways. His hands are free, but he must think fast to escape the tightening belt around his neck.
Challenge: Count Insidious must survive a series of traps, save a few of his henchmen along the way, and determine if he can change his fate or continue down the path of cruelty.
Key Scenes:
The Trap Begins:
04:00 - Count Insidious finds himself strapped to a chair with a spiked belt tightening around his neck. He attempts to Misty Step out but fails due to magical interference.
08:00 - With only seconds left, Count Insidious grabs a knife beside the chair and cuts the belt just in time, narrowly escaping death.
The Henchman in Chains:
10:00 - Count Insidious hears a voice pleading for help from the next room. He finds one of his long-suffering henchmen chained and about to be quartered.
16:00 - After some indecision, Count Insidious begrudgingly attempts to save the henchman by jamming a knife into the mechanism. The blade starts to crack, but he uses a spell to repair it, holding the chains at bay.
Mysterious Messages and the Conch:
23:00 - A series of cryptic messages delivered through a conch guide Count Insidious through each trap, asking him to reflect on his cruel past. Despite these warnings, he remains arrogant and dismissive.
28:00 - A room of spinning walls and chained beggars tests his morality, but he uses his magic to manipulate the traps rather than directly help the prisoners.
Jawboy's Betrayal:
45:00 - Jawboy, one of Count Insidious's henchmen, reveals that only one person can escape alive. Jawboy tries to fight Count Insidious, but the Count kills him with a Firebolt before Jawboy can set off a bomb.
The Tribunal of Peasants:
50:00 - In a final room, Count Insidious faces a tribunal made up of peasants, servants, and henchmen he has wronged throughout his life. They are given the power to decide his fate.
55:00 - Despite pleading for his life and offering bribes to his remaining henchmen, the peasants vote overwhelmingly to condemn him.
Climax:
01:00:00 - The walls around Count Insidious begin to crumble as lava starts to rise. Despite casting Flight and attempting to escape, he is severely injured by an explosion set off by Jawboy's bomb. The final moments see Count Insidious, bloody and battered, trying to flee while being surrounded by peasants with vengeance in their eyes.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Sep 30, 2024

Cockney plays by his own rules and he works alone. But, this rogue, may have to count on those around him if he's going to bring the mob boss Terry the Tiefling to justice.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Cockney, a no-nonsense fighter and member of the elite tactical unit, Owlteam 6. Cockney is on a mission to bring down Terry the Tiefling, a mobster and leader in the ongoing Blood War.
Story Summary:
Setting: A massive fortress run by Terry the Tiefling, filled with guards, traps, and secrets.
Cockney is sent on a solo mission to infiltrate the building, take out Terry, and eliminate his top lieutenants. His team, Owlteam 6, is on standby, ready to assist when he gives the signal.
Challenge: Cockney must navigate the building alone, avoiding deadly traps, and making it to Terry’s office to disable his magical communication blocker, all while staying alive.
Key Scenes:
Initial Infiltration:
[00:03:41] - Cockney is sent in alone, tasked with getting the signal to his team. He immediately dives through a window into a firefight with crossbow-wielding guards. A smoke bomb and stealth tactics give him the upper hand.
[00:06:48] - After taking out a sniper with a brutal headshot, Cockney uses a human shield to fend off other guards, showing off his tactical prowess.
Taking the Staircase:
[00:11:04] - Cockney uses his disguise skills to slip through a group of guards, pretending to secure the staircase. After getting out of earshot, he communicates with his commander, Sarge, but their radios are cut off due to Terry's magical interference.
The Vent Strategy:
[00:16:48] - After dodging crossbow fire, Cockney slips into a vent to avoid detection. His new goal is to find the source of the radio interference. He cleverly avoids enemies while moving through the vents but is attacked mid-way through and has to make a daring escape.
Loch Ness Encounter:
[00:31:42] - After falling into the basement, Cockney meets Loch Ness, a twisted figure who burns bodies in the furnace. Loch Ness reveals critical information about the magical device Terry uses to block all communication and gifts Cockney a powerful Cloak of Shadows, which allows for teleportation.
Return to the Rooftop:
[00:46:51] - After learning that Sarge has been killed by a sniper, Cockney uses the Cloak of Shadows to teleport to the rooftop where his team, Owlteam 6, awaits. Together, they take out the remaining snipers and storm the building.
Climax:
[00:50:47] - Cockney and his team break through Terry’s office window in an epic showdown. Cockney takes on Terry while the rest of the team battles his lieutenants. After an intense fight, Cockney throws Terry through the glass, sending him plummeting to his death.
Resolution: With Terry defeated and the radio interference disabled, Cockney delivers Terry’s body to Loch Ness, fulfilling his grim promise. Owlteam 6 regroups, ready for their next mission.
Closing:
Emotional Resolution: Cockney, now the leader of Owlteam 6, reflects on the loss of his teammate Merida and the betrayal of Terry. He’s determined to keep leading his team and honor the fallen.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Sep 23, 2024

Prince, a 40 year old forensic accountant, is suddenly informed that he must return to high school as an adult because he accidentally skipped a class. Forced to relive his high school experience, Prince must navigate old enemies, former loves, and figure out who sabotaged him to get him back to school.
 
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
 
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
 
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing Prince, a 40-year-old wizard who is forced to return to high school to retake classes he missed and confront unresolved high school drama.
 
Story Summary: Prince is sent back to his old high school to finish a class he skipped years ago, only to find out that he must retake the entire curriculum, including gym class taught by his former bully, Mr. Hand.
Challenge: Prince must navigate the trials of high school all over again while dealing with unresolved issues from his past, including his former crush, Beth, and the bully turned gym teacher, Mr. Hand.
Setting: Dunseldorf School for Wizardry and Other High School Aquatics
 
Key Scenes:
First Day Back at School:
[00:04:00] - Prince receives his new class schedule and is shocked to see Mr. Hand, his high school bully, is now the gym teacher. Prince confronts Mr. Hand, vowing revenge for past wrongs.
Awkward Reunion with Beth:
[00:16:00] - Prince is reunited with Beth, his old high school crush, who is now a teacher at the school. Their conversation is filled with tension as Prince struggles to hide his feelings.
[00:18:00] - Prince accidentally brings up her past marriage, leading to an awkward but promising exchange.
Taking on the Aquatics Class:
[00:27:00] - Prince skips the gym outfit and challenges Mr. Hand in front of the class, earning respect from the students. He later regrets this act as he struggles through aquatics.
Investigating the Missing Report Card:
[00:29:00] - Prince breaks into Principal Sneed’s office and discovers that his missing report card is the only one unaccounted for. This leads him to believe there is more at play regarding his forced return.
Mid-Semester Revelation:
[00:35:00] - Prince confronts Principal Sneed, who reveals that Prince’s return was orchestrated to help investigate embezzlement at the school. Prince must now balance his classes and find out who is siphoning money from the aquatics department.
 
Climax:
[00:43:00] - Prince narrows down the suspects to three individuals: Mr. Hand, Gorkfried (a student), or Beth. Torn between his duty and personal feelings, Prince decides to prioritize solving the case over pursuing his relationship with Beth.
[00:48:00] - Prince confronts Beth after discovering that she is the one embezzling funds from the school, but they agree to let the school fall into disrepair and leave the town together.
 
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Sep 16, 2024

Esmereld has always been looking for purpose in his life in all the wrong places. When he ends up on the wrong side of a doomsday cult's stoning ritual, he's brought face to face with the lord of darkness, Doctor Axis. Now, he must choose whether to help this demon cross over to the Material Plane or strike out on his own path.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Esmereld, a cowardly and impressionable cult member, recently resurrected to fulfill dark desires.
Story Summary:
Setting: A remote graveyard and the hidden bog lair of a Doomsday Cult.
Esmereld has recently been killed by stoning in the cult but is resurrected by Lord Abomination (Dr. Axis) to bring about the cult’s final doomsday.
Challenge: Esmereld must take over the leadership of the cult from Carlisle, orchestrate a group suicide, and ensure the return of Dr. Axis.
Key Scenes:
Resurrection by Lord Abomination:
[00:06:00] - Esmereld is brought back to life in the graveyard by Lord Abomination, who gifts him a new look, including stylish Ray-Ban sunglasses, and charges him with overthrowing Carlisle and fulfilling the cult’s darkest desires.
[00:09:00] - Esmereld receives a curse that grants him advantage on fulfilling dark desires.
Return to the Cult:
[00:19:00] - Esmereld returns to the cult’s bog lair, tripping over his robe but trying to make a grand entrance. The cult members are shocked to see him alive after the stoning.
[00:24:00] - Esmereld confronts Phineas and demands Carlisle’s presence, asserting his new position of power.
Confrontation with Carlisle:
[00:30:00] - Esmereld meets with Carlisle, challenging his leadership, and ultimately stabs him in a dramatic showdown, securing his position as the new cult leader.
[00:45:00] - Carlisle’s final words hint at a deeper connection between the Doomsday Cult and the Flower Cult, two factions that once were one.
Preparing the Poisoned Tea:
[00:48:00] - Esmereld prepares a deadly poisoned tea for the cult’s final ritual, instructing a low-ranking cult member to distribute it to everyone.
[00:51:00] - Esmereld commands the cult to drink the tea, urging them to embrace the doomsday and rise to power in the afterlife alongside Dr. Axis.
The Final Act:
[00:56:00] - The cult members, including Esmereld, drink the poisoned tea, leading to a painful and dramatic death sequence. Esmereld’s final realization is that, despite his rebellion, he has continued to follow someone else’s orders.
Climax:
[00:58:00] - Esmereld dies alongside the cult members, but just before his essence dissipates, he feels the rise of Dr. Axis on the mortal plane, fulfilling his mission.
Closing:
Emotional Resolution: Esmereld’s death comes with the realization that he has been following orders his whole life, even in his final moments, offering a tragic twist to his story arc.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Sep 09, 2024

City of Town: An Improvised D&D Adventure
Episode 8: "He had to relapse into being a bro"
Show Hosts: Casey and Michael
Introduction:
[00:00:00] Michael: The episode opens with an action-packed mission briefing as the character Cobalt Blue is tasked with taking down a powerful mob boss in a building full of enemies.
Casey introduces the show, reminding listeners that it’s an improvised D&D adventure, with no character sheets or strict adherence to the rules.
The hosts reiterate that every episode stands alone, making it perfect for new listeners to jump in at any time.
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing Cobalt Blue, a high-level fighter with two levels of sorcery and a penchant for "bro culture" espionage.
Story Summary:
Setting: A skyscraper filled with bros, enemies, and traps, in a bro culture society.
Cobalt Blue is sent on a mission to defeat a powerful mob boss named Broseidon, the god of bros, who is secretly running a bro-dominated criminal empire.
Challenge: Cobalt must fight his way through a skyscraper of bros and confront his old frat buddy Broseidon, all while staying true to the tenets of bro culture.
Key Scenes:
Skyscraper Infiltration:
[00:03:00] - Cobalt Blue begins his mission, leaping off the top of the skyscraper in an X-Wing suit, only to realize the boss is on the ground floor.
[00:09:00] - He gathers a crowd of "bros" using his "Bro Voice" spell, and they begin chanting his name as he descends.
Confrontation with Trent:
[00:18:00] - Cobalt encounters Trent, a rival bro, and they engage in a battle of wits and strength. Trent is eventually outclassed, and the bros rally behind Cobalt, abandoning Trent.
[00:28:00] - Cobalt performs a series of impressive stunts, gaining the loyalty of 78 bros who follow him to confront the boss.
Meeting with Broseidon:
[00:34:00] - Cobalt meets Broseidon, his old frat brother Terrence, who reveals himself to be the god of bros. They reminisce about their college days and discuss bro culture.
[00:39:00] - Broseidon tries to recruit Cobalt to join his bro army, but Cobalt secretly plots to overthrow him.
The Ultimate Betrayal:
[00:46:00] - Cobalt reveals his plan to take over Broseidon’s empire, having gathered a secret army of outcast bros. The tables turn as Cobalt seizes control of the bro forces.
[00:48:00] - Broseidon is left in disbelief as Cobalt’s influence spreads across the mortal plane.
Beer Pong for Godhood:
[00:50:00] - Cobalt and Broseidon engage in an epic beer pong match, with the fate of bro culture and godhood at stake.
[00:53:00] - Cobalt wins the game, and Broseidon’s power fades, leaving Cobalt as the new leader of the bros.
Climax:
[00:55:00] - Broseidon is reduced to a mere mortal, and Cobalt ascends to godhood, taking control of the bro empire and leading a more progressive and inclusive bro culture.
Resolution: Cobalt reflects on his journey, having transformed bro culture into something stronger and more accepting.
Closing:
Emotional Resolution: Cobalt reflects on the importance of brotherhood and personal growth, transforming bro culture into something more meaningful and inclusive.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Sep 02, 2024

Old Man Fernibus was once a great wizard who went on epic adventure after epic adventure. His daring feats of cunning spellcraft were known throughout the land. But those days are long past him and now he finds himself alone in an empty house. Little does he know, that today, he's going to have to become the wizard he once was, fore his greatest adventure is lurking within his basement.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Old Man Fernibus, a frail, elderly Dragonborn wizard struggling to use his remaining spell slots wisely.
Story Summary:
Setting: Fernibus’ creaky old home, filled with dangerous obstacles and unexpected magical complications.
Fernibus is an elderly Dragonborn wizard with brittle skin and limited spell slots, trying to manage everyday tasks while facing unexpected challenges.
Challenge: Navigate his own home, manage his dwindling health, and save a hapless visitor from an untimely demise.
Key Scenes:
Initial Fall:
[00:04:45] - Fernibus takes a dangerous fall down the basement stairs, injuring himself and calling for help using a magical diamond.
[00:06:12] - A comedic exchange ensues with Debra from "Bard Alert," a magical emergency service, as Fernibus struggles to provide his details while bleeding.
Help Arrives—Sort Of:
[00:16:05] - A healer, Ludigan, arrives through the fireplace, but promptly falls down the same stairs, injuring himself severely.
[00:20:38] - Fernibus attempts to put out a fire with a "Cold Snap" spell, creating a blood-soaked winter wonderland in the basement.
Miscalculated Magic:
[00:23:53] - Fernibus realizes his errors and tries to save Ludigan with a variety of increasingly desperate spells, each with chaotic results.
[00:24:07] - Ludigan succumbs to his injuries, leaving Fernibus with the guilt of not using a spell slot sooner.
Arrival of Gurdigan:
[00:33:10] - Gurdigan, another healer, arrives only to slip and fall in the basement, adding to the chaos. Fernibus finally uses a Greater Restoration spell to heal him, but not before nearly suffocating him with a "Vacuum" spell.
Reflection and Resolution:
[00:46:45] - After helping Gurdigan, Fernibus has a moment of introspection, realizing that his miserly nature might have contributed to his loneliness and the loss of relationships with his family.
[00:47:34] - Fernibus resolves to make amends, starting with his neighbor, Mrs. Spurnshire, as he dons his old adventuring gear and sets out with renewed purpose.
Climax:
[00:49:12] - Fernibus, now dressed in his old adventuring clothes, sets off to make amends with Mrs. Spurnshire, feeling a sense of purpose he hasn't felt in years.
Resolution: The episode ends with Fernibus embracing a new perspective on life, ready to face whatever comes next.
Stay tuned for more epic and improvised adventures in the City of Town!

Monday Aug 26, 2024


Mikkel is a terrifying goblin barbarian feared across the planes for his uncontrollable murderous rages. While being hunted by hundreds of warriors, Mikkel goes on a rampage, brutally defeating foes, only to discover that the real challenge comes from his estranged brother, Rober, who has transformed into a grotesque monster. As Mikkel fights his way through swarms of deadly creatures and confronts his mutated brother, the episode culminates in a final, bloody showdown between the two siblings. 
 
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
 
If you prefer to watch the adventure, check out our YouTube Channel: youtube.com/@cityoftowndnd
 
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Mikkel, an infamous, rage-filled goblin barbarian with a dark past, on the run from hunters across multiple planes.
Story Summary:
Setting: A dense forest surrounded by hunters from all planes
Mikkel is a notorious goblin barbarian known for massacring entire towns in uncontrollable rages. He is currently being hunted by the greatest warriors from across the planes.
Challenge: Survive the onslaught of hunters and confront the tragic source of his rage: his brother, Robear.
Key Scenes:
Introduction to Mikkel:
[00:02:00] - Mikkel reflects on his violent tendencies, revealing his fear of death and inner conflict about his monstrous nature.
[00:06:00] - Mikkel's first combat encounter begins as he ambushes a silent tribe of monk warriors known as the Akiba.
The Battle with the Akiba:
[00:09:00] - Mikkel engages in a brutal combat, launching into a rage and using his signature "Rage Tornado" ability to tear through his opponents.
[00:14:00] - The battle concludes with Mikkel barely surviving an explosion caused by the monks, showcasing his resilience.
Mikkel’s Dark Past:
[00:19:00] - Mikkel recalls a pivotal moment in his life involving his brother, Robear, which triggered his uncontrollable rage and led to a path of destruction.
The Call from Robear:
[00:21:00] - Mikkel receives a cryptic message from his brother, Robear, challenging him to a confrontation in a cave where "the trees don’t grow."
The Family Encounter:
[00:26:00] - Mikkel stumbles upon a family camping in the forest and, in his rage, brutally murders them. He reflects on their happiness, showing a glimpse of remorse.
The Cave of No Trees:
[00:30:00] - Mikkel reaches the cave where he is lured deeper by his brother’s taunts. Inside, he encounters terrifying spider-like creatures led by a powerful rider.
[00:34:00] - Mikkel fights off the creatures in a spectacular "Rage Nova," decimating the horde and leaving only the rider alive.
Climax:
[00:40:00] - Mikkel confronts his brother, Robear, who has transformed into a grotesque monster with multiple limbs and heads. The brothers engage in a violent and emotional final battle.
[00:47:00] - Mikkel delivers the killing blow to Robear, brutally devouring him in a final act of rage.
Closing:
Emotional Resolution: Mikkel, now fully consumed by his rage and the weight of his actions, vows to continue his violent path, leaving a trail of destruction in his wake.
Reflection: The hosts reflect on the chaotic nature of the episode and discuss Mikkel’s tragic character arc.
Call to Action: Encourages listeners to subscribe, share, and comment on their thoughts about the episode.

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