City of Town: An Improvised DND Adventure!
Welcome Travelers, to the Adventure of a lifetime. City of Town is truly unlike any other DND podcast out there. Each episode features a new and entirely improvised DND adventure. No prep work, no character sheets, just infinite amounts of dragon slaying and DND fun! Whether you want to hear about Sea Elves fighting an enchanting bard or an Aarakocra war leader in the throws of battle, each episode brings an entirely new and original story. Making it an exciting and easy journey to pick up and check out at any moment. Like we’ve already said, there’s no prep work. That goes for us and our listeners! So make sure you subscribe and hit the bell icon so that you never miss what crazy journey we’ll go on next!
Episodes
Sunday Aug 18, 2024
Sunday Aug 18, 2024
Cob has spent his life being the greatest Duelist in the world. Through trickery and misdeception, he's never found an obstacle he couldn't overcome. But the times are changing, and when Cob finds himself within a small town. He'll have to decide whether he can become the man the world needs him to be, or if he'll finally end up on the wrong side of the crossbow.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing Cob, a legendary changeling duelist on the verge of retiring from the dueling circuit.
Story Summary:
Setting: A Wild West-inspired town in the Free North
Cob, a renowned changeling duelist, is preparing for one final duel against Chester McBester, the leader of the World Federation of Dueling Compatriots. Chester represents a new, rigid form of dueling that Cob despises.
Challenge: Cob must win the duel while following the strict rules imposed by the Federation, rules he has never adhered to before.
Key Scenes:
Opening Duel with Jane:
[00:03:00] - Cob quickly takes down Jane in an unfair, preemptive strike, setting the tone for his wild-card nature.
[00:06:46] - Cob makes a speech to the gathered crowd, announcing his intention to retire after one final duel.
Introduction of Chester McBester:
[00:09:20] - Chester McBester, leader of the World Federation of Dueling Compatriots, challenges Cob to a duel under the Federation’s strict rules.
[00:12:09] - Cob is revealed to be a changeling, adding depth to his character as a master of deception.
Tension at the Saloon:
[00:22:24] - Cob, filled with doubt, heads to the Spittoon Saloon to drink and reflect on his life as a duelist.
[00:25:32] - Cob confides in Merida, the saloon owner, revealing his insecurities and the backstory of how he took the name Cob from a famous duelist he killed.
Training for the Duel:
[00:40:01] - Merida teaches Cob how to duel by the rules, helping him prepare for his showdown with Chester.
[00:42:35] - Cob struggles with his aim but slowly improves under Merida’s guidance.
The Final Duel:
[00:50:02] - Cob and Chester face off in the streets, with the crowd gathered to watch the showdown.
[00:53:24] - Cob calls for Lullaby, his secretly kept cat, who leaps from the rooftops to attack Chester, giving Cob an unexpected edge.
Climax:
[00:56:45] - The duel reaches its peak as Chester is distracted by Lullaby. Cob fires his shot, but it’s Merida who saves the day by sniping Chester from a hidden vantage point.
Resolution: Cob wins the duel “fair and square,” and the crowd erupts in celebration.
Monday Aug 12, 2024
Monday Aug 12, 2024
King Geordi, known as the Peacemaker, is confronted with the looming threat of war against the Illithid, a powerful and malevolent force. The King gathers his six closest advisors only to discover that one of them is a traitor, manipulated by the Illithid. As tensions rise, King Geordi takes drastic actions, leading to a shocking and explosive confrontation that leaves the council in disarray.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Introduction:
[00:00:00] Michael: Opens with a tension-filled scene about the looming threat of the Illithid and the potential betrayal within the Council of Six.
Casey introduces the concept of the show, emphasizing that it's an improvised D&D adventure with no prep work or strict adherence to rules.
Reiterates the standalone nature of each episode, perfect for new listeners.
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing King Geordi the Peacemaker, a ruler facing the transition from a king of peace to a king of war.
Story Summary:
Setting: The royal castle and its surrounding city
King Geordi is faced with the threat of war with the Illithid, who have potentially infiltrated his Council of Six.
Challenge: Uncover the traitor within the council and prepare for the impending war.
Key Scenes:
Council Meeting:
[00:03:00] - King Geordi addresses his Council of Six, discussing the possibility of a traitor and the dire situation with the Illithid.
[00:05:00] - Mariel, the Master of Secrets, hints at a conspiracy but sows doubt about her own trustworthiness.
[00:07:00] - Henrik, the Dwarven leader of the War Guard, discusses the kingdom's weak position without allies.
Secret Conversation with Henrik:
[00:08:00] - King Geordi privately consults Henrik about the kingdom’s chances and the potential spy within the council.
[00:11:00] - Geordi instructs Henrik to keep an eye on Mariel.
Encounter in the Red Lantern District:
[00:13:00] - Geordi disguises himself and heads to a seedy brothel to meet with the Elf Ambassador, Ardriel, to seek aid.
[00:19:00] - Survives an assassination attempt by a mind-controlled attacker.
Meeting with the Elf Ambassador:
[00:23:00] - Geordi convinces Ardriel to witness the effects of the Illithid’s mind control firsthand.
[00:30:00] - Takes Ardriel to the Cleric’s Tower, where the High Cleric Pauline reveals the complete erasure of the assassin’s mind.
Confrontation in the King’s Chambers:
[00:33:00] - Geordi returns to the castle, weary of the impending danger, and summons the High Wizard Gotho to discuss countermeasures.
[00:37:00] - Geordi makes a desperate plan to protect the kingdom, even if it requires using convicted criminals for experiments.
Test of Loyalty:
[00:38:00] - Geordi confronts Mariel, demanding her loyalty through a painful and symbolic act.
[00:42:00] - Mariel hesitantly proves her loyalty, though Geordi remains suspicious.
Climax:
[00:47:00] - Geordi gathers the Council of Six, announcing his decision to root out the traitor. He gives them ten minutes to prove their loyalty or face execution.
[00:58:00] - A dramatic twist reveals that five of the six council members, except Gotho, are traitors. Gotho sacrifices himself in a fiery explosion to save the king.
Closing:
Emotional Resolution: King Geordi narrowly escapes, but the kingdom’s leadership is left in ruins. The episode ends with Geordi vowing to hunt down Mariel, who escapes after betraying him.
Reflection: Hosts discuss the intense shift in Geordi’s character from a peaceful king to a ruler hardened by betrayal and war.
Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
Monday Aug 05, 2024
Monday Aug 05, 2024
A Paladin fighting for his god, Garzor, hides while his army is slaughtered. The Paladin surrenders to the enemy forces without a fight and suddenly feels a cold emptiness as Garzor abandons his cowardly soul. But just as he’s about to be captured he’s teleported away! He reappears and meets a scared, teeny tiny tiefling… His new god. Fearsome, the god of cowards.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Introduction:
[00:00:00] Michael: Opens with a humorous dialogue on surviving battles by hiding, introducing a theme of cowardice.
Casey explains the show format, emphasizing the improvised nature of the adventures with no prep work or strict rules.
Highlights the standalone nature of each episode, welcoming new listeners.
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing George McCrumple, a paladin who survives a battle by hiding.
Story Summary:
Setting: Starts on a battlefield, leading to a mystical cave
George McCrumple is transported to a cave by a cowardly deity named Fearsome after hiding during a battle.
Challenge: George must come to terms with his cowardice and decide whether to become the squire to the deity of cowardice.
Key Scenes:
Battlefield and Escape:
[00:02:36] - George surrenders during a battle, waving a white flag and finding himself the sole survivor.
[00:03:11] - He dives into a hole to hide, surviving the carnage around him.
Meeting Fearsome:
[00:06:20] - George is transported to a cave where he meets Fearsome, a tiny tiefling deity hiding under a blanket.
[00:09:16] - Fearsome offers George a potion to make him small, so the deity feels less afraid.
Confrontation and Decision:
[00:12:21] - George is shown visions of his cowardice and bravery, forced to confront his actions.
[00:18:57] - Presented with a choice: become Fearsome’s squire or face shame from his father.
[00:19:34] - George chooses to become the squire to protect his reputation.
Life as a Squire:
[00:22:03] - George’s duties include cleaning Fearsome’s armor, preparing meals, and writing unsent love letters.
[00:25:03] - They experience tremors in the cave, hinting at underlying danger.
Flood and Escape:
[00:26:21] - Water starts flooding the cave after George accidentally causes a rupture.
[00:30:05] - George and Fearsome escape the cave, climbing to safety.
Climbing and Revelation:
[00:34:16] - George learns about the cave’s connection to Poseidon, the sea god, and Fearsome’s theft of magical water.
[00:37:27] - They climb to a precarious ledge, diverting water with Fearsome’s magic.
Climax:
[00:48:09] - Fearsome decides to confront Poseidon and asks George to tell others what became of him.
[00:48:47] - George bravely decides to accompany Fearsome, despite his fear.
Closing:
Emotional Resolution: George finds courage in standing by Fearsome, realizing his growth from cowardice.
Reflection: Hosts reflect on the journey and transformation George undergoes.
Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
Monday Jul 29, 2024
Monday Jul 29, 2024
The Orc Prince Jethreal has been poisoned and is on the brink of death. With his death, war will surely follow. The fate of the realm has fallen onto the enraged hands of Dr. Balrag. He may be the best doctor there is, but his poor bedside manners and unique operating procedures may prove deadly. Will Dr. Balrag rise to the challenge or will his reluctance lead the kingdom into chaos.
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Introduction:
[00:00:00] Michael: Begins with an intense scene of a surgery on an orc prince to prevent a war.
Casey introduces the show and the concept of an improvised D&D adventure, emphasizing no prep work, character sheets, or strict adherence to D&D rules.
Highlights the standalone nature of each episode, making it accessible for new listeners.
Adventure Setup:
Dungeon Master (DM): Michael
Player: Casey, playing Dr. Balrag, an orc battlefield medic with a mix of cleric and barbarian skills.
Story Summary:
Setting: A high-stakes hospital environment
Dr. Balrag is performing emergency surgery on the Orc Prince Jethreal, who was attacked and poisoned.
Challenge: Save the prince to prevent a war between the orcs and the human kingdom.
Key Scenes:
Emergency Surgery:
[00:02:22] - Dr. Balrag's hands are deep inside the chest cavity of Orc Prince Jethreal, assisted by an inexperienced halfling janitor named Camwell.
[00:07:08] - Balrag sends his rat familiar, Susie, to find Tretch, the hospital's warlock, for blood magic assistance, but Susie fails.
[00:11:53] - Balrag decides to continue without Tretch and improvises with Camwell's help.
Discovery of Poison:
[00:15:24] - Balrag performs surgery, noticing the prince’s blood is dark purple, indicating poisoning.
[00:21:04] - Balrag demands Camwell find Tretch, realizing the poison's severity.
Confrontation with Tretch:
[00:24:34] - Balrag finds Tretch and demands his help despite their animosity.
[00:27:27] - Tretch reluctantly agrees, drawn by the potential for professional gain.
Journey to the Vault:
[00:33:18] - Balrag and Tretch venture to the hospital's secure vault to find the antidote, navigating through traps.
[00:36:56] - Tretch uses a shadow cloud to fly them over dangerous tiles, avoiding traps.
[00:37:19] - They encounter a gas trap, which Balrag mitigates by shielding Tretch and holding his breath.
Securing the Antidote:
[00:40:59] - Balrag and Tretch locate the necessary dagger shroom root and return to the operating room.
Administering the Antidote:
[00:43:03] - Balrag instructs Camwell to assist with the final stages of the surgery.
[00:45:17] - Balrag inserts the antidote through the prince's nasal cavity, effectively purging the poison.
Climax:
[00:47:50] - Prince Jethreal spews out the poison, and Balrag successfully stabilizes him.
Resolution: The prince awakens, and Balrag ensures he will live, preventing a war.
Closing:
Emotional Resolution: Balrag promotes Camwell to nurse and acknowledges Tretch’s help, albeit begrudgingly.
Reflection: Hosts reflect on the intense and unpredictable nature of the adventure.
Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
Monday Jul 22, 2024
Monday Jul 22, 2024
Lawrence, a Tiefling Wizard, has spent the last year tracking down any type of magical artifact that could bring his parents back to life. Now, he's tracked down exactly what he's looking for at the haunted Daundreer Estate. Will he be able to conquer swamp creatures and whatever other deformities are lurking in the dark to bring back his parents and alleviate his own guilt?
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
Timestamps: Beware, spoilers below:
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Lawrence, a low-level Tiefling wizard
Story Summary:
Setting: A decayed castle overrun by swamp creatures
Lawrence is on a quest to find the book "Conjuration Magic for Silly People 101" by Lucas Debring to bring his parents back and alleviate his guilt over leaving his younger sister, Sasha, alone.
Challenge: Navigating a pitch-black library filled with scattered, unorganized books and evading swamp creatures.
Key Scenes:
Library Search: [00:03:20]
Lawrence casts Comprehend Languages to aid in his search.
Struggles with an unconventional library system, rolling low on a perception check.
Finds a secret drawer at the library's main desk containing a key to the dungeon.
Encounters with Creatures: [00:09:30]
Uses stealth to avoid swamp creatures, narrowly evading capture.
Grapples with a moss creature and uses magic to escape, demonstrating resourcefulness and quick thinking.
Armory Exploration: [00:16:45]
Finds rusted knives and attempts to gear up despite a mostly looted armory.
Rolls a nat 1 on stealth, leading to an encounter with a moss-riddled dragon.
Successfully evades the dragon with a nat 20 on an acrobatics check.
Librarian's Room: [00:27:10]
Meets the librarian Yorick, who reveals the cursed nature of the castle and the true danger of the book Lawrence seeks.
Lawrence learns about Yorick's daughter, Esmereld, trapped and infected by moss in the dungeon.
Dungeon Descent: [00:40:45]
Lawrence retrieves the sought-after book and discovers Esmereld, realizing the tragic extent of the curse.
Decides to face the danger head-on to save Esmereld and bring the book back to Sasha.
Climax: [00:52:00]
Confrontation with the Dragon:
Lawrence uses Thaumaturgy to distract the creatures, allowing a narrow escape.
A final encounter with the dragon results in a strategic retreat as Lawrence sends the book to Sasha via a conjured familiar.
Episode Closing: [01:02:45]
Emotional Resolution: Lawrence decides to return to the castle to save Esmereld, showcasing his bravery and dedication.
Monday Jul 15, 2024
Monday Jul 15, 2024
Baxley, a swashbuckling wizard pirate captain (He contains multitudes) is forced into taking on a new crewmate when plundering goes wrong. Will this new member of the crew drive a wedge between Baxley and his first mate Gundrick, or will this new trio become the best band of pirates the world has ever seen?
If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd
Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.
Timestamps: Beware, spoilers below:
00:00 Intro and Rules
03:20 Sky Chase and Capture
25:56 Plundering the Dragon Bus
29:42 Encounter with Coralina
42:27 Nighttime Reflections
53:30 Pond Fishing Plan
56:56 Climax
1:01:00 Closing
Adventure Setup:
Dungeon Master (DM): Casey
Player: Michael, playing Baxley, a swashbuckling wizard pirate captain with his first mate Gundrick.
Story Summary:
Setting: Soaring through the skies in an enchanted rowboat
Baxley and Gundrick are in pursuit of a bounty aboard a flying dragon bus.
Challenge: Capture the dragon bus and plunder its wealth.
Key Scenes:
Sky Chase and Capture:
[00:03:20] - Baxley and Gundrick spot the dragon bus and give chase.
[00:12:30] - They use creative tactics like Minor Illusion and Gundrick's hook swords to catch the dragon bus.
[00:20:51] - Successfully bring down the dragon bus using Indomitable Weight on an anchor.
Plundering the Dragon Bus:
[00:25:56] - Discover the gory aftermath inside the bus, plundering wealth from the passengers.
[00:27:02] - Conversation about installing safety features in their own rowboat.
Encounter with Coralina:
[00:29:42] - Find a surviving girl, Coralina, who initially resists but eventually joins them as their third crew member.
Nighttime Reflections:
[00:42:27] - Around a campfire, Gundrick and Baxley reflect on their past, including the death of their former crew member Darby.
[00:50:33] - Coralina challenges their worldview, leading to emotional confessions and a newfound resolve to do good.
Pond Fishing Plan:
[00:53:30] - Plan to catch a magical fish needed to help Coralina's family. Baxley and Gundrick confront their fear of water.
[00:54:07] - Emotional resolution where Baxley and Gundrick confess their love for each other.
Climax:
[00:56:56] - Decide to trade their plunder for a cure for Coralina and her parents, planning to sail to the Wizarding Tower.
Closing:
Emotional Resolution: The crew resolves to do good, with Coralina officially joining as New Darby.
Friday Jul 12, 2024
Friday Jul 12, 2024
Welcome Travelers, to the Adventure of a lifetime. City of Town is truly unlike any other DND podcast out there. Each episode features a new and entirely improvised DND adventure. No prep work, no character sheets, just infinite amounts of dragon slaying and DND fun!
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